Conditions

Conditions describe and change a character's capabilities. They are imposed by spells, a monster's attack, or other special abilities.




Contents

Gaining a Condition

Some abilities impose a condition on their target. Most conditions are hindering, such as the Paralyzed and Burning conditions. Others can be of advantage, such as the Invisible and Concealed condition.

A condition lasts until it is countered or until its duration described in the condition-imposing effect ends. When a creature gains the same condition from multiple sources, the target must counter each of those sources before it can end the condition. All conditions are described here in alphabetical order.

Blinded


Bloodied


Burning


Charmed


Concentrating

The creature is Concentrating on a spell, ability, or studying a book. Some circumstances can break its concentration:


Concealed


Dazed


Deafened 


Enraged


Flanked


Frightened


Hastened


Incapacitated


Invisible


Paralyzed


Poisoned X


Prone


Restrained


Stunned 


Slowed 


Unconscious